Aug 26, 2008, 07:12 AM // 07:12
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#101
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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well, i like the new vod.
splitting ftw \o/
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Aug 26, 2008, 07:59 AM // 07:59
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#102
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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There's really not that much splitting going on tbh.
And pushing a flag runner with a lone charge sword warrior isn't really splitting in my book.. ;o
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Aug 26, 2008, 10:22 AM // 10:22
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#103
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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in the few matches i did so far there was hardly a time when we'd play strictly 8vs8 all the time.
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Aug 26, 2008, 11:48 AM // 11:48
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#104
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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In the matches I played with you guys the splitting mostly consisted of Leon solo pushing the other team's flagger, no one else really made any attempt at splitting otherwise and it might as well have been 8v8.
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Aug 26, 2008, 12:26 PM // 12:26
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#105
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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we changed our build since then. the matches with u were our first gvg matches on dds after months of inactivity =P.
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Aug 26, 2008, 11:18 PM // 23:18
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#106
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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The only "splitting" going on is for a gl gank.
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Aug 27, 2008, 07:57 AM // 07:57
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#107
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Why do the guru mods have to be such carebears? I posted "shut up karla ur terrible" as an obvious joke (since we play together) to fire up the audience; can't we have a little drama in this rotting game anymore?
IT so zealots don't delete this post: what's wrong with splitting being about killing the f'ing lord instead of trying to get VoD advantage so you can nuke better, like it was before?
What is quite retarded right now is the tiebreaker, which turns many games into "let's try to get damage on the lord before 28 no matter what" or "at 26 we rush gogo", and the bodyguard being... underwhelming; besides that GvG feels a little more like the old days' (although there's still some debate on whether the NPCs should walk or not). IMHO the true objective of splitting should be posing some kind of threat to your enemy -- be it in terms of forcing bad positioning, harassing the flagger or just plain get the lord. If you're lolkilling NPCs, it should be not to build a VoD advantage but rather to clear the way for the kill.
I only played a few games since the removal of VoD so my opinion has a weight of its own, however I'm curious to see how this evolves -- expecially once the Me/E template has been properly dealt with.
P.S. Karla is still terrible.
Last edited by Akaraxle; Aug 27, 2008 at 08:24 AM // 08:24..
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Aug 27, 2008, 08:26 AM // 08:26
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#108
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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shut up aka ur terrible
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Aug 27, 2008, 08:27 AM // 08:27
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#109
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
Originally Posted by tehlemming
shut up aka ur terrible
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At least I don't have ops.
Wait, SHI-
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Aug 27, 2008, 09:12 AM // 09:12
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#110
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by Akaraxle
Why do the guru mods have to be such carebears? I posted "shut up karla ur terrible" as an obvious joke (since we play together) to fire up the audience; can't we have a little drama in this rotting game anymore?
IT so zealots don't delete this post: what's wrong with splitting being about killing the f'ing lord instead of trying to get VoD advantage so you can nuke better, like it was before?
What is quite retarded right now is the tiebreaker, which turns many games into "let's try to get damage on the lord before 28 no matter what" or "at 26 we rush gogo", and the bodyguard being... underwhelming; besides that GvG feels a little more like the old days' (although there's still some debate on whether the NPCs should walk or not). IMHO the true objective of splitting should be posing some kind of threat to your enemy -- be it in terms of forcing bad positioning, harassing the flagger or just plain get the lord. If you're lolkilling NPCs, it should be not to build a VoD advantage but rather to clear the way for the kill.
I only played a few games since the removal of VoD so my opinion has a weight of its own, however I'm curious to see how this evolves -- expecially once the Me/E template has been properly dealt with.
P.S. Karla is still terrible.
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i personally like it a lot that there's no more VoD and getting NPC farmed or vice versa.
not to mention the higher damage percentage and low hp was hardly sth intriguing either.
P. S. aka, you're still worse <3.
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Aug 27, 2008, 09:15 AM // 09:15
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#111
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by tehlemming
shut up aka ur terrible
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shut up lemming ur terrible and cant even swim
(waiting for riotgear to sign on again to delete the new wave of flames :P)
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Aug 27, 2008, 10:13 AM // 10:13
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#112
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
Originally Posted by urania
i personally like it a lot that there's no more VoD and getting NPC farmed or vice versa.
not to mention the higher damage percentage and low hp was hardly sth intriguing either.
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My personal opinion on GvG is that it should keep a somewhat slow pace compared to the other formats. VoD was extreme pressure and chaos compressed in a short timespan: I believe such situations belong to HA, rather than GvG.
P.S. A Hawaiian that can't swim HAHAHAHAHA
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Aug 27, 2008, 03:26 PM // 15:26
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#113
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Akaraxle
Why do the guru mods have to be such carebears? I posted "shut up karla ur terrible" as an obvious joke (since we play together) to fire up the audience; can't we have a little drama in this rotting game anymore?
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Sarcasm doesn't translate well across the Internet, I've seen plenty of serious shitposts that look just like that, and I'm not exactly up to date with the meta drama bullshit.
Whoops.
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Aug 27, 2008, 06:01 PM // 18:01
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#114
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Quote:
Originally Posted by Akaraxle
IT so zealots don't delete this post: what's wrong with splitting being about killing the f'ing lord instead of trying to get VoD advantage so you can nuke better, like it was before?
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QFT. That splitting became synonymous with playing for VoD before was retarded. Splitting should be about skirmish ability and who has better movement/coordination, with the goal of forcing some small-scale battles or killing the lord. NPCs should be a way of throttling back on the speed with which you can threaten the lord, and a positional benefit used by the players skirmishing on their side of the map if they force a fight in the right place.
If we learned anything from ViO, it should be that putting emphasis on sniping out single NPCs to gain a growing stat advantage is ridiculous, which is why the suggestions on the first few pages of this topic make me cringe.
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Aug 27, 2008, 06:58 PM // 18:58
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#115
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
Originally Posted by Riotgear
Sarcasm doesn't translate well across the Internet, I've seen plenty of serious shitposts that look just like that, and I'm not exactly up to date with the meta drama bullshit.
Whoops.
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Ye, well, I know. But I want flames to bloom!
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Aug 27, 2008, 07:07 PM // 19:07
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#116
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Desert Nomad
Join Date: May 2006
Profession: N/
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Somehow, I remember old splits also causing a significant Moral Advantage, allowing you to eventually win in 8v8 scenarios. Maybe it's just me.
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Aug 29, 2008, 04:57 PM // 16:57
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#117
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Frost Gate Guardian
Join Date: Oct 2007
Location: beyond the yellow brick road
Guild: She Left With Half My [GeAr]
Profession: Me/
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I like the points idea. 2 points for player kill (max 4 "kills" per player), 5 points for NPC kill, flag is +10% morale and maybe 2 points every 2 minutes.
I still like the idea of VoD in that the GL, bodyguard, and knights should walk to make things more interesting. But no bonus damage. Killing the GL wins the game even if you're down on points.
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Aug 29, 2008, 05:27 PM // 17:27
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#118
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Frost Gate Guardian
Join Date: Aug 2007
Location: Bran - Romania
Guild: TIGG
Profession: Mo/A
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Uhm, maybe for each NPC u kill the lord gets an extra 50hp or smth like that?
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Aug 29, 2008, 08:01 PM // 20:01
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#119
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Quote:
Originally Posted by Kain666
Uhm, maybe for each NPC u kill the lord gets an extra 50hp or smth like that?
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Sure why not, its somet small that doesn't matter much but at least gives some nps that are useless atm a bit more vaule.
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Aug 29, 2008, 09:24 PM // 21:24
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#120
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Desert Nomad
Join Date: May 2006
Profession: N/
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Lets focus on the strengths of Split Builds.
For each NPC your team kills, you do an additional 1% damage at VoD.
This way, they stand a chance 8v8 if they cannot snag the lord earlier?
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